texture research
the first thing to do when thinking of creating textures is research. there are a couple different methods of research that I did. the first method i did was to take photos. as i didn't have a set texture i wanted to create. i took photos of any textures i found interesting.
photos
the following photos are a couple of the photos that i preferred over the rest.
i preferred theses textures more over the rest because they seamed more interesting then the others i had collected. i had many of the same textures but these stood out the most.
Internet pictures
after collecting my own pictures i also wanted to get pictures from the Internet as there will probably be textures that i couldn't get myself.
because of the environment around me i am unable to get certain texture for example sand or snow
all the images that i had collected both by camera and by internet was used to give me some insperation on different textures i could create. after thinking of the different textures i could make i started to think about were the textures would be from. as it would be strange if the textures weren't similar to each other
statement of intent
for my street i want to create a creepy yet fun type setting.
i am fond of using the circus for horror type things so i decided to use it here.
i want my street to look wonderland-esc
but have a dark horror aspect
street research
i started to research the type of street i want my textures to come from. i have always been fascinated by the circus and the Victorian age, so i decided i wanted to combine the two. i wanted to give it a vintage look but also make it colourful and creep/crazy so i started to research into a couple things that had similar aspects to what i wanted to do.
games
i started to research games to see how they fit in their textures and link it to the rest of the other textures.
there aren't many games that have the same sort of architecture as i wanted but there were some that had a creepy/crazy feel to it for example there is
Alice madness returns
this game is based in a alternative psychotic version of Alice in wonderland. in this game there is a London but the majority of the game play is in wonderland. unfortunately this game does not have a mixture of London and wonderland together, i still take inspiration on how the use of bright colours with dull dirty colours gave of the creepy feeling that i desired to create myself.
silent hill 3
there is a small section of the game were you are in a carnival and you have to fight an enemy.
they portray the carnival well, as it fitted in and didn't look out of place to the rest of the game environments
it matches the mood of the game well because the textures they used were all similar to one another.
cartoons
there are a couple cartoons which have got some aspects of architecture that i would like to make
for example the miazaki films have allot of colourful scenery combinations. unfortunately they make the environments look inviting in staid of scary.
the actual things
i collected photos of London in the 17th century and i also gathered photos of old and new circuses that were around
i noted the certain aspects that i like the most from both themes for example i liked the bright colours in the circus. but i also like the dull greys and browns in the old England streets i had seen.
tent from
street from
street designing
first i have to design my street so i know what textures i would need. i already briefly knew some of the textures i would need. for example i need coble stone and brick.
i started sketching buildings starting from normal buildings and then adding in the circus aspects after.
i created a mood board showing a range of buildings and objects such as lights, chairs and signs
after this i started to draw up sketches of actual streets.
after some thought i revisited this and decided i wanted the 'old England' style to be more dominant
as the street seemed to inviting and not creepy enough
so i drew a new street in what i would like it too look like
its still colourful but now the 'old england' style i wanted is more noticed.
what textures are needed
after designing my street i had to start looking and the textures i would need.
so i refereed to all the research images and the sketches i had to make a list, i needed
- coloured glass
- wood
- coloured metal
- coble stone paving
- stone
- slime
- slate
making textures
coble stone paving
i made the first part of the stone texture in a program called 'Paint tool sai' by drawing the bricks myself. with no filters or affects. i could leave it like this but it doesn't look detailed enough and looks quite tacky
after playing around some more i ended up liking this one allot but i don't want the colour of my walls to be this colour and its also still to flat
after putting it back into my original program and adding in bits my self i have finally created a texture that i like. its the right colour and its not to flat. I'm happy with the finished look and will be using it for my street
wood
first i tried to create i smooth polished wood look by adding noise and then motion blurring it
i ended up with this. i like this texture as its nice and dark so it will fit into my streat but it seems to clean and smooth. also it doesnt quite look like wood as there are no knots in it
after playing around with affects a bit more i ended up with the texture below
this one is a bit more ruff and i think that this would be the better texture to use for signs and other wooden objects. i will have to change the colour to make it seem more interesting for my street as i wanted the buildings to be mainly dark but have some colourful parts to it. that can be easily done by adding 2 overlay layers of the colour i want it to be
cartoon style wall
i did some experimenting in what style the textures could be in. i tried to create a cartoon like wall texture. i was happy with it and started adding parts to make it like i wanted my street to look like.
even though i like how the last one had turned out. it unfortunately cant be used as a texture as it wont tile well so it would end up making the street look amateur or cheep
water
i tried to create a water texture but in the cartoon style. i wanted the water to be see through so it looked a bit realistic so i created pebbles underneath. and then put the water over the top of it with a reduced opacity
metal